Build to a budget
Every fleet is point-bought. A capital ship costs what a wing of fighters costs, and fights like it. Spend your budget on a few titans or a swarm of hunters. The choice is the first move of the battle.
Tactical fleet combat · Windows PC
Build a fleet to a strict point budget, take the bridge, and outmanoeuvre your rivals in real-time battles across a three-dimensional space arena.
In development · Closed testing under way
The game
Battle Arena is a real-time tactics game about fleets, not reflexes. Every ship has weight, momentum and a firing arc. The commander who reads the battle wins it.
Every fleet is point-bought. A capital ship costs what a wing of fighters costs, and fights like it. Spend your budget on a few titans or a swarm of hunters. The choice is the first move of the battle.
Big hulls hit hard, soak damage and turn slowly. Small ships are fast, cheap and fragile. Momentum, turn rates and weapon arcs are real, so position, range and timing decide the fight.
RTS controls built for fleets: control groups, marquee selection, camera focus and per-ship abilities. Issue orders, set up broadsides, and pull damaged ships back behind your repair line.
The fleet
From single-seat racers to command ships with a hundred crew, every hull flies with its own speed, armour, shields and weapons. Select a ship, then drag to turn it.
Twelve of the forty-nine hulls shown. Renders are made from the in-game ship models.
Battle systems
Battles run on shields, action points, ore and ammunition. A fleet that ignores its logistics loses to one that doesn't.
Spend action points on Shield Overcharge, Afterburner and Broadside Salvo, fleet-wide or ship by ship. Timing an overcharge against an incoming salvo turns a battle.
Guns draw on finite ammunition. Park a mining ship beside an asteroid to pull ore and keep the fleet supplied, and protect it, because your opponent will go for it.
Support hulls project repair auras. Rotate wounded ships behind the line, let them recover, and send them back in before the enemy can finish them.
Ten, fifteen or twenty minutes, by format. If the clock runs out, damage dealt and ore mined decide the winner, so an evasive fleet still has to earn its victory.
Destroyed ships leave hull, shield and action-point salvage for anyone quick enough to reach it. A clean kill in the right place pays twice.
Bind squadrons to number keys, recall them instantly, and give each group its own banner. Double-click a ship to select its whole class.
From the hangar
The hulls in Battle Arena are built from the Star Atlas ship models, each tuned with its own handling, durability and firepower, then refined through closed testing.
Online
Our servers are the authority. Fleets, ready checks and match results are validated server-side and never taken on trust from a player's machine.
No separate password to manage. Your Epic friends show up in the lobby.
Matches connect through Epic Online Services relays, so there's no port forwarding and no router setup.
Voice is private to your side of the battle. Lobby and friend chat are relayed live and not stored.
Ratings, win records and per-ship performance, rolled into monthly seasons.
Development
We build in the open with a small group of testers. No dates until we can keep them.
Questions
Battle Arena is in development for Windows PC. We'll announce any further platforms when they're real.
From the Epic Games Store, free, as an Early Access title. Add it to your library, install it through the Epic Games Launcher and sign in with your Epic Games account. Until the store page is live, testing is by invitation.
An Epic Games account. You sign in through Epic and we create your player profile from it. See the Privacy Policy for exactly what that involves.
Yes. Early Access includes the whole game as it stands: 41 Star Atlas hulls, 145-point fleet building, single player against the AI, squad play against bots, 1v1 challenges through the lobby, voice and text chat, a match clock and a ranked leaderboard. It's playable and stable enough for daily matches, and still changing: expect balance passes, occasional bugs, challenge-based matchmaking (no automatic queue yet) and unmoderated chat with a mute option. Once it's in your Epic Games library it stays there for the whole Early Access phase and after. Your profile, stats and match history live on our servers and carry across updates, which land several times a month. No end date is set; we'll announce it here well in advance.
Lightly, and only optionally. Star Atlas ships exist as NFTs on Solana, a proof-of-stake network, and our plan is to let a player who already owns one prove it and field that ship. In the current build this is a limited preview for a few invited testers, developed against Solana's devnet test network. It adds no stats, no exclusive abilities and no rewards; every ship is available to everyone through fleet points. Nothing is minted, bought, sold, traded, staked or earned on a blockchain, there is no marketplace and no links to one, there are no in-app purchases, and no payment is processed in the game. The title screen shows a voluntary donation address for server costs; donations buy nothing and unlock nothing.
No. Every mode is playable with an Epic Games account alone, and you will never be asked to create or connect a wallet to play. The preview uses the game's own built-in, self-custodial wallet: created on your PC, its private key never leaves your device and is never sent to us, and nobody can recover it for you. The game does not connect to browser or mobile wallet apps.
No. This site sets no cookies, runs no analytics or advertising scripts, and loads nothing from third parties. Details are in the Privacy Policy.
Get in touch
For press enquiries, partnership requests or questions about the game, write to us and a human will answer.