Build to a budget
Every fleet is point-bought. A capital ship costs what a wing of fighters costs, and fights like it. Spend your budget on a few titans or a swarm of hunters. The choice is the first move of the battle.
Tactical fleet combat · Windows PC
Build a fleet to a strict point budget, take the bridge, and outmanoeuvre your rivals in real-time battles across a three-dimensional space arena.
In development · Closed testing under way
The game
Battle Arena is a real-time tactics game about fleets, not reflexes. Every ship has weight, momentum and a firing arc. The commander who reads the battle wins it.
Every fleet is point-bought. A capital ship costs what a wing of fighters costs, and fights like it. Spend your budget on a few titans or a swarm of hunters. The choice is the first move of the battle.
Big hulls hit hard, soak damage and turn slowly. Small ships are fast, cheap and fragile. Momentum, turn rates and weapon arcs are real, so position, range and timing decide the fight.
RTS controls built for fleets: control groups, marquee selection, camera focus and per-ship abilities. Issue orders, set up broadsides, and pull damaged ships back behind your repair line.
The fleet
From single-seat racers to command ships with a hundred crew, every hull flies with its own speed, armour, shields and weapons. Select a ship, then drag to turn it.
Twelve of the forty-nine hulls shown. Renders are made from the in-game ship models.
Battle systems
Battles run on shields, action points, ore and ammunition. A fleet that ignores its logistics loses to one that doesn't.
Spend action points on Shield Overcharge, Afterburner and Broadside Salvo, fleet-wide or ship by ship. Timing an overcharge against an incoming salvo turns a battle.
Guns draw on finite ammunition. Park a mining ship beside an asteroid to pull ore and keep the fleet supplied, and protect it, because your opponent will go for it.
Support hulls project repair auras. Rotate wounded ships behind the line, let them recover, and send them back in before the enemy can finish them.
Ten, fifteen or twenty minutes, by format. If the clock runs out, damage dealt and ore mined decide the winner, so an evasive fleet still has to earn its victory.
Destroyed ships leave hull, shield and action-point salvage for anyone quick enough to reach it. A clean kill in the right place pays twice.
Bind squadrons to number keys, recall them instantly, and give each group its own banner. Double-click a ship to select its whole class.
From the hangar
The hulls in Battle Arena are built from the Star Atlas ship models, each tuned with its own handling, durability and firepower, then refined through closed testing.
Online
Our servers are the authority. Fleets, ready checks and match results are validated server-side and never taken on trust from a player's machine.
No separate password to manage. Your Epic friends show up in the lobby.
Matches connect through Epic Online Services relays, so there's no port forwarding and no router setup.
Voice is private to your side of the battle. Lobby and friend chat are relayed live and not stored.
Ratings, win records and per-ship performance, rolled into monthly seasons.
Development
We build in the open with a small group of testers. No dates until we can keep them.
Questions
Battle Arena is in development for Windows PC. We'll announce any further platforms when they're real.
Testing is invite-only while we tune the core game. Public playtests are the next milestone on our roadmap and will be announced here.
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No. Every mode is playable with an Epic Games account alone. Some optional features in development can use a self-custodial digital wallet that you control. They're never required to play.
We'll publish pricing before the game opens to the public. It will be clear and up front.
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Get in touch
For press enquiries, partnership requests or questions about the game, write to us and a human will answer.